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Vampire Rush - Prototype

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Devlog

  • Final Update!
    January 04, 2026 by paperwizards#vampire rush, #prototype, #devlog
    Hello folks! After much tweaking, I am happy to say the new version of Vampire Rush is ready. Here's the biggest changes: Movement - players now have significantly more air control, making the travers... Continue reading
  • Gamepads, Garlic Bombs, and the Nature of Time
    January 01, 2026 by paperwizards#vampire rush, #prototype, #devlog
    Progress is continuing; the past few days have been both the change of the old year to the new and the change from old game systems to new ones! The past few days have seen dramatic improvements for t... Continue reading
  • Jumps and Movement
    December 31, 2025 by paperwizards#vampire rush, #prototype, #devlog
    Improvements to jumping and movement have now been implemented, which has had the effect of lowering the overall difficulty of the level. I've learned a lot about how important movement and jumping co... Continue reading
  • Vampire Rush - First Adjustments
    December 24, 2025 by paperwizards#vampire rush, #devlog
    Festive Winter Times to all from Vampire Rush's first devlog! My first round of playtesters have played the game and given great feedback about how the game feels. It's interesting to see what kinds o... Continue reading
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